[labs
i've been to.]
UI Research Group
(U of Tokyo)
imager
(UBC)
GRIS
(TU darmstadt)
DGM
(TU darmstadt)
CGL (ETH zurich)
Tel Aviv University
[texture
synthesis.]
wei/levoy
texture synthesis
efros'
texture synthesis page
patch-based
texture synthesis rupert
paget's texture links
ashikhmin
texture synthesis
simoncelli
texture synthesis
[image
processing.]
CVIP tools
openIL
[geometric
modeling.]
GNU triangulated
surface library
stripe
(polygonal stripifier)
[organizations.]
assoc. for computing
machinery
ACM siggraph
game developers assoc.
(igda)
|
[general
graphics.]
real time
rendering
ken perlin's homepage
charles
bloom reatime 3d
paul
bourke's resources
the demo scene
(impressive!)
geometric tools
(dave eberly)
nvidia developer
pages
ati
developer pages
openGL.org
[tiles
and texture.]
simulated
decorative mosaics
[computational
geometry.]
CG
pages
CG algorithms library
nearest
neighbors (ANN)
[physically
based modeling.]
pixar
research
jos
stam (Alias|Wavefront)
doug james
(pbm course)
|
[useful
things.]
fast fourier transform lib
iterative
template library
matrix
template library
numerical
recipes online
[coding
videogames.]
gamedev.net
devmaster.net
gamasutra
gamedeveloper magazine
[collision
detection.]
team gamma (at
UNC)
[general
programming.]
dr. dobbs journal
algorithm dictionary
extreme
programming
software
refactoring
STL programmers
guide
|